Software QA/Testing
Q1.What is verification? Answer
Q2. What is validation? Answer
Q3. What is a walk-through? Answer
Q4. What is an inspection? Answer
Q5. What is quality? Answer
Q6. What is good code? Answer
Q7. What is good design? Answer
Q8. What is software life cycle? Answer
Q9. Why are there so many software bugs? Answer
Q10. How do you introduce a new software QA
process? Answer
Q11. Give me five common problems that occur
during development. Answer
Q12. Give me five solutions to problems that
occur during development. Answer
Q13. Do automated testing tools make testing
easier? Answer
Q14. What makes a good test engineer? Answer
Q15. What makes a good QA engineer? Answer
Q16. What makes a good resume? Answer
Q17. What makes a good QA/Test Manager? Answer
Q18. What is the role of documentation in QA?
Answer
Q19. What about requirements? Answer
Q20. What is a test plan? Answer
Q21. What is a test case? Answer
Q22. What should be done after a bug is
found? Answer
Q23. What is configuration management? Answer
Q24. What if the software is so buggy it
can't be tested at all? Answer
Q25. How do you know when to stop testing? Answer
Q26. What if there isn't enough time for
thorough testing? Answer
Q27. What if the project isn't big enough to
justify extensive testing? Answer
Q28. What can be done if requirements are
changing continuously? Answer
Q29. What if the application has functionality
that wasn't in the requirements? Answer
Q30. How can SWQA processes be implemented
without stifling productivity? Answer
Q31. What if an organization is growing so
fast...? Answer
Q32. How is testing affected by
object-oriented designs? Answer
Q33. Why do you recommended that we test
during the design phase? Answer
Q34. What is software quality assurance? Answer
Q35. What is quality assurance? Answer
Q36. Process and procedures - why follow
them? Answer
Q37. Standards and templates - what is
supposed to be in a document? Answer
Q38. What are the different levels of
testing? Answer
Q39. What is black box testing? Answer
Q40. What is white box testing? Answer
Q41. What is unit testing? Answer
Q42. What is parallel/audit testing? Answer
Q43. What is functional testing? Answer
Q44. What is usability testing? Answer
Q45. What is incremental integration testing?
Answer
Q46. What is integration testing? Answer
Q47. What is system testing? Answer
Q48. What is end-to-end testing? Answer
Q49. What is regression testing? Answer
Q50. What is sanity testing? Answer
Q51. What is performance testing? Answer
Q52. What is load testing? Answer
Q53. What is installation testing? Answer
Q54. What is security/penetration testing? Answer
Q55. What is recovery/error testing? Answer
Q56. What is compatibility testing? Answer
Q57. What is comparison testing? Answer
Q58. What is acceptance testing? Answer
Q59. What is alpha testing? Answer
Q60. What is beta testing? Answer
Q61. What testing roles are standard on most
testing projects? Answer
Q62. What is a Test/QA Team Lead? Answer
Q63. What is a Test Engineer? Answer
Q64. What is a Test Build Manager? Answer
Q65. What is a System Administrator? Answer
Q66. What is a Database Administrator? Answer
Q67. What is a Technical Analyst? Answer
Q68. What is a Test Configuration Manager? Answer
Q69. What is a test schedule? Answer
Q70. What is software testing methodology? Answer
Q71. What is the general testing process? Answer
Q72. How do you create a test strategy? Answer
Q73. How do you create a test plan/design? Answer
Q74. How do you execute tests? Answer
Q75. How do you contact Rob Davis? Answer











































































1A: Verification ensures the product is designed to
deliver all functionality to the customer; it typically involves reviews and
meetings to evaluate documents, plans, code, requirements and specifications;
this can be done with checklists, issues lists, walkthroughs and inspection
meetings.
2A: Validation ensures that functionality, as defined in
requirements, is the intended behavior of the product; validation typically
involves actual testing and takes place after verifications are completed.
3A: A walk-through is an informal meeting for evaluation or
informational purposes.
4A: An inspection is a formal meeting, more formalized than a
walk-through and typically consists of 3-10 people including a moderator,
reader (the author of whatever is being reviewed) and a recorder (to make notes
in the document). The subject of the inspection is typically a document, such
as a requirements document or a test plan. The purpose of an inspection is to
find problems and see what is missing, not to fix anything. The result of the
meeting should be documented in a written report. Attendees should prepare for
this type of meeting by reading through the document, before the meeting
starts; most problems are found during this preparation. Preparation for
inspections is difficult, but is one of the most cost-effective methods of
ensuring quality, since bug prevention is more cost effective than bug
detection.
5A: Quality software is software that is reasonably bug-free,
delivered on time and within budget, meets requirements and expectations and is
maintainable. However, quality is a subjective term. Quality depends on who the
customer is and their overall influence in the scheme of things. Customers of a
software development project include end-users, customer acceptance test
engineers, testers, customer contract officers, customer management, the
development organization's management, test engineers, testers, salespeople,
software engineers, stockholders and accountants. Each type of customer will
have his or her own slant on quality. The accounting department might define
quality in terms of profits, while an end-user might define quality as user
friendly and bug free.
6A: A good code is code that works, is free of bugs and is
readable and maintainable. Organizations usually have coding standards all
developers should adhere to, but every programmer and software engineer has
different ideas about what is best and what are too many or too few rules. We
need to keep in mind that excessive use of rules can stifle both productivity
and creativity. Peer reviews and code analysis tools can be used to check for
problems and enforce standards.
7A: Design could mean to many things, but often refers to
functional design or internal design. Good functional design is indicated by
software functionality can be traced back to customer and end-user
requirements. Good internal design is indicated by software code whose overall
structure is clear, understandable, easily modifiable and maintainable; is
robust with sufficient error handling and status logging capability; and works
correctly when implemented.
8A: Software life cycle begins when a software product is first
conceived and ends when it is no longer in use. It includes phases like initial
concept, requirements analysis, functional design, internal design,
documentation planning, test planning, coding, document preparation,
integration, testing, maintenance, updates, re-testing and phase-out.
9A: Generally speaking, there are bugs in software because of
unclear requirements, software complexity, programming errors, changes in
requirements, errors made in bug tracking, time pressure, poorly documented
code and/or bugs in tools used in software development.
·
There are unclear software requirements
because there is miscommunication as to what the software should or shouldn't
do.
·
Software complexity. All of the
followings contribute to the exponential growth in software and system
complexity: Windows interfaces, client-server and distributed applications,
data communications, enormous relational databases and the sheer size of
applications.
·
Programming errors occur because
programmers and software engineers, like everyone else, can make mistakes.
·
As to changing requirements, in some
fast-changing business environments, continuously modified requirements are a
fact of life. Sometimes customers do not understand the effects of changes, or
understand them but request them anyway. And the changes require redesign of
the software, rescheduling of resources and some of the work already completed
have to be redone or discarded and hardware requirements can be effected, too.
·
Bug tracking can result in errors
because the complexity of keeping track of changes can result in errors, too.
·
Time pressures can cause problems,
because scheduling of software projects is not easy and it often requires a lot
of guesswork and when deadlines loom and the crunch comes, mistakes will be
made.
·
Code documentation is tough to maintain
and it is also tough to modify code that is poorly documented. The result is
bugs. Sometimes there is no incentive for programmers and software engineers to
document their code and write clearly documented, understandable code.
Sometimes developers get kudos for quickly turning out code, or programmers and
software engineers feel they have job security if everyone can understand the
code they write, or they believe if the code was hard to write, it should be
hard to read.
·
Software development tools , including
visual tools, class libraries, compilers, scripting tools, can introduce their
own bugs. Other times the tools are poorly documented, which can create
additional bugs.
10A: It depends on the size of the organization and the
risks involved. For large organizations with high-risk projects, a serious management
buy-in is required and a formalized QA process is necessary. For medium size
organizations with lower risk projects, management and organizational buy-in
and a slower, step-by-step process is required. Generally speaking, QA
processes should be balanced with productivity, in order to keep any
bureaucracy from getting out of hand. For smaller groups or projects, an ad-hoc
process is more appropriate. A lot depends on team leads and managers, feedback
to developers and good communication is essential among customers, managers,
developers, test engineers and testers. Regardless the size of the company, the
greatest value for effort is in managing requirement processes, where the goal
is requirements that are clear, complete and
testable.
testable.
11A: Poorly written requirements, unrealistic schedules,
inadequate testing, adding new features after development is underway and poor
communication.
1. Requirements are poorly written when requirements are
unclear, incomplete, too general, or not testable; therefore there will be
problems.
2. The schedule is unrealistic if too much work is crammed in
too little time.
3. Software testing is inadequate if none knows whether or not
the software is any good until customers complain or the system crashes.
4. It's extremely common that new features are added after
development is underway.
5. Miscommunication either means the developers don't know what
is needed, or customers have unrealistic expectations and therefore problems
are guaranteed.
12A: Solid requirements, realistic schedules,
adequate testing, firm requirements and good communication.
1. Ensure the requirements are solid, clear, complete,
detailed, cohesive, attainable and testable. All players should agree to
requirements. Use prototypes to help nail down requirements.
2. Have schedules that are realistic. Allow adequate time for
planning, design, testing, bug fixing, re-testing, changes and documentation.
Personnel should be able to complete the project without burning out.
3. Do testing that is adequate. Start testing early on, re-test
after fixes or changes, and plan for sufficient time for both testing and bug
fixing.
4. Avoid new features. Stick to initial requirements as much as
possible. Be prepared to defend design against changes and additions, once
development has begun and be prepared to explain consequences. If changes are
necessary, ensure they're adequately reflected in related schedule changes. Use
prototypes early on so customers' expectations are clarified and customers can
see what to expect; this will minimize changes later on.
5. Communicate. Require walk-throughs and inspections when
appropriate; make extensive use of e-mail, networked bug-tracking tools, tools
of change management. Ensure documentation is available and up-to-date. Use
documentation that is electronic, not paper. Promote teamwork and cooperation.
13A: Yes and no. For larger projects, or ongoing
long-term projects, they can be valuable. But for small projects, the time
needed to learn and implement them is usually not worthwhile. A common type of
automated tool is the record/playback type. For example, a test engineer clicks
through all combinations of menu choices, dialog box choices, buttons, etc. in
a GUI and has an automated testing tool record and log the results. The
recording is typically in the form of text, based on a scripting language that
the testing tool can interpret. If a change is made (e.g. new buttons are
added, or some underlying code in the application is changed), the application
is then re-tested by just playing back the recorded actions and compared to the
logged results in order to check effects of the change. One problem with such
tools is that if there are continual changes to the product being tested, the
recordings have to be changed so often that it becomes a very time-consuming
task to continuously update the scripts. Another problem with such tools is the
interpretation of the results (screens, data, logs, etc.) that can be a
time-consuming task.
14A: Rob Davis is a good test engineer because he
·
Has a "test to break" attitude,
·
Takes the point of view of the
customer,
·
Has a strong desire for quality,
·
Has an attention to detail, He's also
·
Tactful and diplomatic and
·
Has good a communication skill, both
oral and written. And he
·
Has previous software development
experience, too.
Good test engineers have a "test to break"
attitude, they take the point of view of the customer, have a strong desire for
quality and an attention to detail. Tact and diplomacy are useful in
maintaining a cooperative relationship with developers and an ability to
communicate with both technical and non-technical people. Previous software
development experience is also helpful as it provides a deeper understanding of
the software development process, gives the test engineer an appreciation for the
developers' point of view and reduces the learning curve in automated test tool
programming.
15A: The same
qualities a good test engineer has are useful for a QA engineer. Additionally,
Rob Davis understands the entire software development process and how it fits
into the business approach and the goals of the organization. Rob Davis'
communication skills and the ability to understand various sides of issues are
important.
Good QA engineers understand the entire software development process and how it fits into the business approach and the goals of the organization. Communication skills and the ability to understand various sides of issues are important.
Good QA engineers understand the entire software development process and how it fits into the business approach and the goals of the organization. Communication skills and the ability to understand various sides of issues are important.
16A: On the subject of resumes, there seems to be an unending
discussion of whether you should or shouldn't have a one-page resume. The
followings are some of the comments I have personally heard: "Well, Joe
Blow (car salesman) said I should have a one-page resume." "Well, I
read a book and it said you should have a one page resume." "I can't
really go into what I really did because if I did, it'd take more than one page
on my resume." "Gosh, I wish I could put my job at IBM on my resume
but if I did it'd make my resume more than one page, and I was told to never
make the resume more than one page long." "I'm confused, should my
resume be more than one page? I feel like it should, but I don't want to break
the rules." Or, here's another comment, "People just don't read
resumes that are longer than one page." I have heard some more, but we can
start with these. So what's the answer? There is no scientific answer about
whether a one-page resume is right or wrong. It all depends on who you are and
how much experience you have. The first thing to look at here is the purpose of
a resume. The purpose of a resume is to get you an interview. If the resume is
getting you interviews, then it is considered to be a good resume. If the
resume isn't getting you interviews, then you should change it. The biggest
mistake you can make on your resume is to make it hard to read. Why? Because,
for one, scanners don't like odd resumes. Small fonts can make your resume
harder to read. Some candidates use a 7-point font so they can get the resume
onto one page. Big mistake. Two, resume readers do not like eye strain either.
If the resume is mechanically challenging, they just throw it aside for one
that is easier on the eyes. Three, there are lots of resumes out there these
days, and that is also part of the problem. Four, in light of the current
scanning scenario, more than one page is not a deterrent because many will scan
your resume into their database. Once the resume is in there and searchable,
you have accomplished one of the goals of resume distribution. Five, resume
readers don't like to guess and most won't call you to clarify what is on your
resume. Generally speaking, your resume should tell your story. If you're a
college graduate looking for your first job, a one-page resume is just fine. If
you have a longer story, the resume needs to be longer. Please put your
experience on the resume so resume readers can tell when and for whom you did
what. Short resumes -- for people long on experience -- are not appropriate.
The real audience for these short resumes is people with short attention spans
and low IQs. I assure you that when your resume gets into the right hands, it
will be read thoroughly.
17A: QA/Test Managers are familiar with the software
development process; able to maintain enthusiasm of their team and promote a
positive atmosphere; able to promote teamwork to increase productivity; able to
promote cooperation between Software and Test/QA Engineers, have the people
skills needed to promote improvements in QA processes, have the ability to
withstand pressures and say *no* to other managers when quality is insufficient
or QA processes are not being adhered to; able to communicate with technical
and non-technical people; as well as able to run meetings and keep them
focused.
18A: Documentation plays a critical role in QA. QA practices
should be documented, so that they are repeatable. Specifications, designs,
business rules, inspection reports, configurations, code changes, test plans,
test cases, bug reports, user manuals should all be documented. Ideally, there
should be a system for easily finding and obtaining of documents and
determining what document will have a particular piece of information. Use
documentation change management, if possible.
19A: Requirement specifications are important and one of the most
reliable methods of insuring problems in a complex software project is to have
poorly documented requirement specifications. Requirements are the details
describing an application's externally perceived functionality and properties.
Requirements should be clear, complete, reasonably detailed, cohesive,
attainable and testable. A non-testable requirement would be, for example,
"user-friendly", which is too subjective. A testable requirement
would be something such as, "the product shall allow the user to enter
their previously-assigned password to access the application". Care should
be taken to involve all of a project's significant customers in the
requirements process. Customers could be in-house or external and could include
end-users, customer acceptance test engineers, testers, customer contract
officers, customer management, future software maintenance engineers,
salespeople and anyone who could later derail the project. If his/her
expectations aren't met, they should be included as a customer, if possible. In
some organizations, requirements may end up in high-level project plans,
functional specification documents, design documents, or other documents at
various levels of detail. No matter what they are called, some type of
documentation with detailed requirements will be needed by test engineers in
order to properly plan and execute tests. Without such documentation there will
be no clear-cut way to determine if a software application is performing
correctly.
20A: A software project test plan is a document that describes
the objectives, scope, approach and focus of a software testing effort. The
process of preparing a test plan is a useful way to think through the efforts
needed to validate the acceptability of a software product. The completed
document will help people outside the test group understand the why and how of
product validation. It should be thorough enough to be useful, but not so
thorough that none outside the test group will be able to read it.
21A: A test case is a document that describes an input, action,
or event and its expected result, in order to determine if a feature of an
application is working correctly. A test case should contain particulars such
as a...
·
Test case identifier;
·
Test case name;
·
Objective;
·
Test conditions/setup;
·
Input data requirements/steps, and
·
Expected results.
Please note, the process of developing test cases can help
find problems in the requirements or design of an application, since it
requires you to completely think through the operation of the application. For
this reason, it is useful to prepare test cases early in the development cycle,
if possible.
22A: When a bug is
found, it needs to be communicated and assigned to developers that can fix it.
After the problem is resolved, fixes should be re-tested. Additionally,
determinations should be made regarding requirements, software, hardware,
safety impact, etc., for regression testing to check the fixes didn't create
other problems elsewhere. If a problem-tracking system is in place, it should
encapsulate these determinations. A variety of commercial, problem-tracking/management
software tools are available. These tools, with the detailed input of software
test engineers, will give the team complete information so developers can
understand the bug, get an idea of its severity, reproduce it and fix it.
23A: Configuration management (CM) covers the tools and processes
used to control, coordinate and track code, requirements, documentation,
problems, change requests, designs, tools, compilers, libraries, patches,
changes made to them and who makes the changes. Rob Davis has had experience
with a full range of CM tools and concepts. Rob Davis can easily adapt to your
software tool and process needs.
24A: In this situation the best bet is to have test engineers go
through the process of reporting whatever bugs or problems initially show up,
with the focus being on critical bugs. Since this type of problem can severely
affect schedules and indicates deeper problems in the software development
process, such as insufficient unit testing, insufficient integration testing, poor
design, improper build or release procedures, managers should be notified and
provided with some documentation as evidence of the problem.
25A: This can be difficult to determine. Many modern software
applications are so complex and run in such an interdependent environment, that
complete testing can never be done. Common factors in deciding when to stop
are...
·
Deadlines, e.g. release deadlines,
testing deadlines;
·
Test cases completed with certain
percentage passed;
·
Test budget has been depleted;
·
Coverage of code, functionality, or
requirements reaches a specified point;
·
Bug rate falls below a certain level;
or
·
Beta or alpha testing period ends.
26A: Since it's rarely possible to test every possible aspect
of an application, every possible combination of events, every dependency, or
everything that could go wrong, risk analysis is appropriate to most software
development projects. Use risk analysis to determine where testing should be
focused. This requires judgment skills, common sense and experience. The
checklist should include answers to the following questions:
·
Which functionality is most important
to the project's intended purpose?
·
Which functionality is most visible to
the user?
·
Which functionality has the largest
safety impact?
·
Which functionality has the largest
financial impact on users?
·
Which aspects of the application are
most important to the customer?
·
Which aspects of the application can be
tested early in the development cycle?
·
Which parts of the code are most
complex and thus most subject to errors?
·
Which parts of the application were
developed in rush or panic mode?
·
Which aspects of similar/related
previous projects caused problems?
·
Which aspects of similar/related
previous projects had large maintenance expenses?
·
Which parts of the requirements and
design are unclear or poorly thought out?
·
What do the developers think are the
highest-risk aspects of the application?
·
What kinds of problems would cause the
worst publicity?
·
What kinds of problems would cause the
most customer service complaints?
·
What kinds of tests could easily cover
multiple functionalities?
·
Which tests will have the best
high-risk-coverage to time-required ratio?
27A: Consider the impact of project errors, not the size of the
project. However, if extensive testing is still not justified, risk analysis is
again needed and the considerations listed under "What if there isn't
enough time for thorough testing?" do apply. The test engineer then should
do "ad hoc" testing, or write up a limited test plan based on the
risk analysis.
28A: Work with management early on to understand how
requirements might change, so that alternate test plans and strategies can be
worked out in advance. It is helpful if the application's initial design allows
for some adaptability, so that later changes do not require redoing the
application from scratch. Additionally, try to...
·
Ensure the code is well commented and
well documented; this makes changes easier for the developers.
·
Use rapid prototyping whenever
possible; this will help customers feel sure of their requirements and minimize
changes.
·
In the project's initial schedule,
allow for some extra time to commensurate with probable changes.
·
Move new requirements to a 'Phase 2'
version of an application and use the original requirements for the 'Phase 1'
version.
·
Negotiate to allow only easily
implemented new requirements into the project; move more difficult, new
requirements into future versions of the application.
·
Ensure customers and management
understand scheduling impacts, inherent risks and costs of significant
requirements changes. Then let management or the customers decide if the
changes are warranted; after all, that's their job.
·
Balance the effort put into setting up
automated testing with the expected effort required to redo them to deal with
changes.
·
Design some flexibility into automated
test scripts;
·
Focus initial automated testing on
application aspects that are most likely to remain unchanged;
·
Devote appropriate effort to risk
analysis of changes, in order to minimize regression-testing needs;
·
Design some flexibility into test
cases; this is not easily done; the best bet is to minimize the detail in the
test cases, or set up only higher-level generic-type test plans;
·
Focus less on detailed test plans and
test cases and more on ad-hoc testing with an understanding of the added risk
this entails.
29A: It may take serious effort to determine if an application
has significant unexpected or hidden functionality, which it would indicate
deeper problems in the software development process. If the functionality isn't
necessary to the purpose of the application, it should be removed, as it may
have unknown impacts or dependencies that were not taken into account by the
designer or the customer.
If not removed, design information will be needed to determine added testing needs or regression testing needs. Management should be made aware of any significant added risks as a result of the unexpected functionality. If the functionality only affects areas, such as minor improvements in the user interface, it may not be a significant risk.
If not removed, design information will be needed to determine added testing needs or regression testing needs. Management should be made aware of any significant added risks as a result of the unexpected functionality. If the functionality only affects areas, such as minor improvements in the user interface, it may not be a significant risk.
30A: Implement QA processes slowly over time. Use consensus to
reach agreement on processes and adjust and experiment as an organization grows
and matures. Productivity will be improved instead of stifled. Problem
prevention will lessen the need for problem detection. Panics and burnout will
decrease and there will be improved focus and less wasted effort. At the same
time, attempts should be made to keep processes simple and efficient, minimize
paperwork, promote computer-based processes and automated tracking and
reporting, minimize time required in meetings and promote training as part of
the QA process. However, no one, especially talented technical types, like
bureaucracy and in the short run things may slow down a bit. A typical scenario
would be that more days of planning and development will be needed, but less
time will be required for late-night bug fixing and calming of irate customers.
31A: This is a common problem in the software industry,
especially in new technology areas. There is no easy solution in this
situation, other than...
·
Hire good people (i.e. hire Rob Davis)
·
Ruthlessly prioritize quality issues
and maintain focus on the customer;
·
Everyone in the organization should be
clear on what quality means to the customer.
32A: A well-engineered object-oriented design can make it easier
to trace from code to internal design to functional design to requirements.
While there will be little affect on black box testing (where an understanding
of the internal design of the application is unnecessary), white-box testing
can be oriented to the application's objects. If the application was well
designed this can simplify test design.
33A: Because testing during the design phase can prevent
defects later on. I recommend we verify three things...
1. Verify the design is good, efficient, compact, testable and
maintainable.
2. Verify the design meets the requirements and is complete
(specifies all relationships between modules, how to pass data, what happens in
exceptional circumstances, starting state of each module and how to guarantee
the state of each module).
3. Verify the design incorporates enough memory, I/O devices
and quick enough runtime for the final product.
34A: Software Quality Assurance (SWQA) when Rob Davis does it is
oriented to *prevention*. It involves the entire software development process.
Prevention is monitoring and improving the process, making sure any agreed-upon
standards and procedures are followed and ensuring problems are found and dealt
with. Software Testing, when performed by Rob Davis, is also oriented to
*detection*. Testing involves the operation of a system or application under
controlled conditions and evaluating the results. Organizations vary
considerably in how they assign responsibility for QA and testing. Sometimes
they are the combined responsibility of one group or individual. Also common
are project teams, which include a mix of test engineers, testers and
developers who work closely together, with overall QA processes monitored by
project managers. It depends on what best fits your organization's size and
business structure. Rob Davis can provide QA and/or SWQA. This document details
some aspects of how he can provide software testing/QA service. For more
information, click here to send
e-mail.
35A: Quality Assurance ensures all parties concerned with the
project adhere to the process and procedures, standards and templates and test
readiness reviews.
Rob Davis' QA service depends on the customers and projects. A lot will depend on team leads or managers, feedback to developers and communications among customers, managers, developers' test engineers and testers.
Rob Davis' QA service depends on the customers and projects. A lot will depend on team leads or managers, feedback to developers and communications among customers, managers, developers' test engineers and testers.
36A: Detailed and well-written processes and procedures ensure
the correct steps are being executed to facilitate a successful completion of a
task. They also ensure a process is repeatable. Once Rob Davis has learned and
reviewed customer's business processes and procedures, he will follow them. He
will also recommend improvements and/or additions.
37A: All documents should be written to a certain standard and
template. Standards and templates maintain document uniformity. It also helps
in learning where information is located, making it easier for a user to find
what they want. Lastly, with standards and templates, information will not be
accidentally omitted from a document. Once Rob Davis has learned and reviewed
your standards and templates, he will use them. He will also recommend
improvements and/or additions.
38A: Rob Davis has expertise in testing at all testing levels
listed in the these FAQs. At each test level, he documents the results. Each
level of testing is either considered black or white box testing.
39A: Black box testing is functional testing, not based on any
knowledge of internal software design or code. Black box testing is based on
requirements and functionality.
40A: White box testing is based on knowledge of the internal
logic of an application's code. Tests are based on coverage of code statements,
branches, paths and conditions.
41A: Unit testing is the first level of dynamic testing and is
first the responsibility of developers and then that of the test engineers.
Unit testing is performed after the expected test results are met or
differences are explainable/acceptable.
42A: Parallel/audit testing is testing where the user reconciles
the output of the new system to the output of the current system to verify the
new system performs the operations correctly.
43A: Functional testing is black-box type of testing geared to
functional requirements of an application. Test engineers should perform
functional testing.
44A: Usability testing is testing for 'user-friendliness'.
Clearly this is subjective and depends on the targeted end-user or customer.
User interviews, surveys, video recording of user sessions and other techniques
can be used. Test engineers are needed, because programmers and developers are
usually not appropriate as usability testers.
45A: Incremental integration testing is continuous testing of an
application as new functionality is recommended. This may require that various
aspects of an application's functionality are independent enough to work
separately, before all parts of the program are completed, or that test drivers
are developed as needed. This type of testing may be performed by programmers,
software engineers, or test engineers.
46A: Upon completion of unit testing, integration testing begins.
Integration testing is black box testing. The purpose of integration testing is
to ensure distinct components of the application still work in accordance to
customer requirements. Test cases are developed with the express purpose of
exercising the interfaces between the components. This activity is carried out
by the test team. Integration testing is considered complete, when actual
results and expected results are either in line or differences are
explainable/acceptable based on client input.
47A: System testing is black box testing, performed by the Test
Team, and at the start of the system testing the complete system is configured
in a controlled environment. The purpose of system testing is to validate an
application's accuracy and completeness in performing the functions as
designed. System testing simulates real life scenarios that occur in a
"simulated real life" test environment and test all functions of the
system that are required in real life. System testing is deemed complete when
actual results and expected results are either in line or differences are
explainable or acceptable, based on client input.
Upon completion of integration testing, system testing is started. Before system testing, all unit and integration test results are reviewed by SWQA to ensure all problems have been resolved. For a higher level of testing it is important to understand unresolved problems that originate at unit and integration test levels
Upon completion of integration testing, system testing is started. Before system testing, all unit and integration test results are reviewed by SWQA to ensure all problems have been resolved. For a higher level of testing it is important to understand unresolved problems that originate at unit and integration test levels
48A: End-to-end testing is similar to system testing, the *macro*
end of the test scale; it is the testing a complete application in a situation
that mimics real life use, such as interacting with a database, using network
communication, or interacting with other hardware, application, or system.
49A: The objective of regression testing is to ensure the
software remains intact. A baseline set of data and scripts is maintained and
executed to verify that changes introduced during the release have not
"undone" any previous code. Expected results from the baseline are
compared to results of the software under test. All discrepancies are highlighted
and accounted for, before testing proceeds to the next level.
50A: Sanity testing is a cursory testing; it is performed
whenever a cursory testing is sufficient to prove the application is
functioning according to specifications. This level of testing is a subset of
regression testing. It normally includes a set of core tests of basic GUI
functionality to demonstrate connectivity to the database, application servers,
printers, etc.
51A: Performance testing verifies loads, volumes and response
times, as defined by requirements. Although performance testing is a part of
system testing, it can be regarded as a distinct level of testing.
52A: Load testing is testing an application under heavy loads,
such as the testing of a web site under a range of loads to determine at what
point the system response time will degrade or fail.
53A: Installation testing is the testing of a full, partial, or
upgrade install/uninstall process. The installation test is conducted with the
objective of demonstrating production readiness. This test includes the
inventory of configuration items, performed by the application's System
Administration, the evaluation of data readiness, and dynamic tests focused on
basic system functionality. Following installation testing, a sanity test is
performed when necessary.
54A: Security/penetration testing is testing how well the system
is protected against unauthorized internal or external access, or willful
damage. This type of testing usually requires sophisticated testing techniques.
55A: Recovery/error testing is testing how well a system recovers
from crashes, hardware failures, or other catastrophic problems.
56A: Compatibility testing is testing how well software performs
in a particular hardware, software, operating system, or network environment.
57A: Comparison testing is testing that compares software
weaknesses and strengths to those of competitors' products.
58A: Acceptance testing is black box testing that gives the
client/customer/project manager the opportunity to verify the system functionality
and usability prior to the system being released to production. The acceptance
test is the responsibility of the client/customer or project manager, however,
it is conducted with the full support of the project team. The test team also
works with the client/customer/project manager to develop the acceptance
criteria.
59A: Alpha testing is testing of an application when development
is nearing completion. Minor design changes can still be made as a result of
alpha testing. Alpha testing is typically performed by end-users or others, not
programmers, software engineers, or test engineers.
60A: Beta testing is testing an application when development and
testing are essentially completed and final bugs and problems need to be found
before the final release. Beta testing is typically performed by end-users or
others, not programmers, software engineers, or test engineers.
61A: Depending on the organization, the following roles are more
or less standard on most testing projects: Testers, Test Engineers, Test/QA
Team Lead, Test/QA Manager, System Administrator, Database Administrator,
Technical Analyst, Test Build Manager and Test Configuration Manager. Depending
on the project, one person may wear more than one hat. For instance, Test
Engineers may also wear the hat of Technical Analyst, Test Build Manager and
Test Configuration Manager.
62A: The Test/QA Team Lead coordinates the testing activity,
communicates testing status to management and manages the test team.
63A: A Test Engineer is an engineer who specializes in testing.
Test engineers create test cases, procedures, scripts and generate data. They
execute test procedures and scripts, analyze standards of measurements,
evaluate results of system/integration/regression testing. They also...
·
Speed up the work of your development
staff;
·
Reduce your risk of legal liability;
·
Give you the evidence that your
software is correct and operates properly;
·
Improve problem tracking and reporting;
·
Maximize the value of your software;
·
Maximize the value of the devices that
use it;
·
Assure the successful launch of your
product by discovering bugs and design flaws, before users get discouraged,
before shareholders loose their cool and before employees get bogged down;
·
Help the work of your development
staff, so the development team can devote its time to build up your product;
·
Promote continual improvement;
·
Provide documentation required by FDA,
FAA, other regulatory agencies and your customers;
·
Save money by discovering defects
'early' in the design process, before failures occur in production, or in the
field;
·
Save the reputation of your company by
discovering bugs and design flaws; before bugs and design flaws damage the
reputation of your company.
64A: Test Build Managers deliver current software versions to the
test environment, install the application's software and apply software
patches, to both the application and the operating system, set-up, maintain and
back up test environment hardware. Depending on the project, one person may
wear more than one hat. For instance, a Test Engineer may also wear the hat of
a Test Build Manager.
65A: Test Build Managers, System Administrators, Database
Administrators deliver current software versions to the test environment,
install the application's software and apply software patches, to both the
application and the operating system, set-up, maintain and back up test
environment hardware. Depending on the project, one person may wear more than
one hat. For instance, a Test Engineer may also wear the hat of a System
Administrator.
66A: Database Administrators, Test Build Managers, and System
Administrators deliver current software versions to the test environment,
install the application's software and apply software patches, to both the
application and the operating system, set-up, maintain and back up test
environment hardware. Depending on the project, one person may wear more than
one hat. For instance, a Test Engineer may also wear the hat of a Database
Administrator.
67A: Technical Analysts perform test assessments and validate
system/functional test requirements. Depending on the project, one person may
wear more than one hat. For instance, Test Engineers may also wear the hat of a
Technical Analyst.
68A: Test Configuration Managers maintain test environments,
scripts, software and test data. Depending on the project, one person may wear
more than one hat. For instance, Test Engineers may also wear the hat of a Test
Configuration Manager.
69A: The test schedule is a schedule that identifies
all tasks required for a successful testing effort, a schedule of all test
activities and resource requirements.
70A: One software testing methodology is a three step process
of...
1. Creating a test strategy;
2. Creating a test plan/design; and
3. Executing tests.
This methodology can be used and molded to your
organization's needs. Rob Davis believes that using this methodology is
important in the development and ongoing maintenance of his customers'
applications.
71A: The general
testing process is the creation of a test strategy (which sometimes includes
the creation of test cases), creation of a test plan/design (which usually
includes test cases and test procedures) and the execution of tests.
72A: The test strategy is a formal description of how a
software product will be tested. A test strategy is developed for all levels of
testing, as required. The test team analyzes the requirements, writes the test
strategy and reviews the plan with the project team. The test plan may include
test cases, conditions, the test environment, a list of related tasks,
pass/fail criteria and risk assessment.
Inputs for this process:
Inputs for this process:
·
A description of the required hardware
and software components, including test tools. This information comes from the
test environment, including test tool data.
·
A description of roles and
responsibilities of the resources required for the test and schedule
constraints. This information comes from man-hours and schedules.
·
Testing methodology. This is based on
known standards.
·
Functional and technical requirements
of the application. This information comes from requirements, change request,
technical and functional design documents.
·
Requirements that the system can not
provide, e.g. system limitations.
Outputs for this process:
·
An approved and signed off test
strategy document, test plan, including test cases.
·
Testing issues requiring resolution.
Usually this requires additional negotiation at the project management level.
73A: Test scenarios and/or cases are prepared by reviewing
functional requirements of the release and preparing logical groups of
functions that can be further broken into test procedures. Test procedures
define test conditions, data to be used for testing and expected results,
including database updates, file outputs, report results. Generally speaking...
·
Test cases and scenarios are designed
to represent both typical and unusual situations that may occur in the
application.
·
Test engineers define unit test
requirements and unit test cases. Test engineers also execute unit test cases.
·
It is the test team who, with
assistance of developers and clients, develops test cases and scenarios for
integration and system testing.
·
Test scenarios are executed through the
use of test procedures or scripts.
·
Test procedures or scripts define a
series of steps necessary to perform one or more test scenarios.
·
Test procedures or scripts include the
specific data that will be used for testing the process or transaction.
·
Test procedures or scripts may cover
multiple test scenarios.
·
Test scripts are mapped back to the requirements
and traceability matrices are used to ensure each test is within scope.
·
Test data is captured and base lined,
prior to testing. This data serves as the foundation for unit and system
testing and used to exercise system functionality in a controlled environment.
·
Some output data is also base-lined for
future comparison. Base-lined data is used to support future application
maintenance via regression testing.
·
A pre-test meeting is held to assess
the readiness of the application and the environment and data to be tested. A
test readiness document is created to indicate the status of the entrance
criteria of the release.
Inputs for this process:
·
Approved Test Strategy Document.
·
Test tools, or automated test tools, if
applicable.
·
Previously developed scripts, if
applicable.
·
Test documentation problems uncovered
as a result of testing.
·
A good understanding of software
complexity and module path coverage, derived from general and detailed design
documents, e.g. software design document, source code and software complexity
data.
Outputs for this process:
·
Approved documents of test scenarios,
test cases, test conditions and test data.
·
Reports of software design issues,
given to software developers for correction.
74A: Execution of tests is completed by following the test
documents in a methodical manner. As each test procedure is performed, an entry
is recorded in a test execution log to note the execution of the procedure and
whether or not the test procedure uncovered any defects. Checkpoint meetings
are held throughout the execution phase. Checkpoint meetings are held daily, if
required, to address and discuss testing issues, status and activities.
·
The output from the execution of test
procedures is known as test results. Test results are evaluated by test
engineers to determine whether the expected results have been obtained. All
discrepancies/anomalies are logged and discussed with the software team lead,
hardware test lead, programmers, software engineers and documented for further
investigation and resolution. Every company has a different process for logging
and reporting bugs/defects uncovered during testing.
·
A pass/fail criteria is used to
determine the severity of a problem, and results are recorded in a test summary
report. The severity of a problem, found during system testing, is defined in
accordance to the customer's risk assessment and recorded in their selected
tracking tool.
·
Proposed fixes are delivered to the
testing environment, based on the severity of the problem. Fixes are regression
tested and flawless fixes are migrated to a new baseline. Following completion
of the test, members of the test team prepare a summary report. The summary
report is reviewed by the Project Manager, Software QA (SWQA) Manager and/or
Test Team Lead.
·
After a particular level of testing has
been certified, it is the responsibility of the Configuration Manager to
coordinate the migration of the release software components to the next test
level, as documented in the Configuration Management Plan. The software is only
migrated to the production environment after the Project Manager's formal
acceptance.
·
The test team reviews test document
problems identified during testing, and update documents where appropriate.
Inputs for this process:
·
Approved test documents, e.g. Test
Plan, Test Cases, Test Procedures.
·
Test tools, including automated test
tools, if applicable.
·
Developed scripts.
·
Changes to the design, i.e. Change
Request Documents.
·
Test data.
·
Availability of the test team and
project team.
·
General and Detailed Design Documents,
i.e. Requirements Document, Software Design Document.
·
A software that has been migrated to
the test environment, i.e. unit tested code, via the Configuration/Build
Manager.
·
Test Readiness Document.
·
Document Updates.
Outputs for this process:
·
Log and summary of the test results.
Usually this is part of the Test Report. This needs to be approved and
signed-off with revised testing deliverables.
·
Changes to the code, also known as test
fixes.
·
Test document problems uncovered as a
result of testing. Examples are Requirements document and Design Document
problems.
·
Reports on software design issues,
given to software developers for correction. Examples are bug reports on code
issues.
·
Formal record of test incidents, usually
part of problem tracking.
·
Base-lined package, also known as
tested source and object code, ready for migration to the next level.
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